Wednesday, September 28, 2011

Chart


My total is near 200 minutes divided by 60 that is about 3 hours. Now I can plan how I will use each day from now until October 11 to complete my project.
(September 30) Day 1 - 35 mins: Finish up the Design process and start the next.
(October 1) Day 2 -35 mins: Officially start the create process.
(October 2) Day 3-35 mins : Create the three designs and choose the most efficient.
(October 3) Day 4-35 mins: 
(October 4) Day 5-35 mins:
(October 5) Day 6-35 mins: Evaluation

Reflection

In the past few days we have been working on the "Investigate" part of the Design Cycle and I would give my progress a score of 5-6 (95/100). I have been working on this section of the Design Cycle and I'm almost done with it, all I need is to formulate a design specification. I have decided to give myself this score because I have identified and described the problem which is how to explain the Design Cycle to a 6th grader. In order to solve this problem, I have studied and analyzed some solutions like GoAnimate and an animated flip book to create my final product which will explain the Design Cycle to the 6th grader. I have compared and contrasted these two programs and I have evaluated on how the final product would look like and which one would be better.

Monday, September 26, 2011

Design Specification

1. The animated video from GoAnimate is designed to educate a 6th grader about the design cycle.

2. The final product should be simple to use/see and it should grab the 6th grader's attention. The final product should be able to explain the Design Cycle to a student as small as a 6th grader.

Design Brief

10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
I will be making a GoAnimate video explaining the stages of the Design Cycle. I am going to create an animated video to explain the Design Cycle to a 6th grader.
11. What are the requirements for this assignment? 
I am going to have a few ideas drawn out of what I want to create.
12. What are the limitations you have with this assignment?
Some limitations are that we don't have class everyday so time is cut short and we can't loose any time if I want to complete the final product on time.
13. How will you "test" your project?
I will try to show my final product to a 6th grader and get his opinion on my final product.

Thursday, September 22, 2011

Investigation Comparison- Flip Book

 Measurements
 Score
(1-5)
 Simplicity
 5
 Text Choices
 3
 Character Choices
 2
 Creativity
 4
 Total Score:
 14




Simplicity:
This is a very important factor to my project and this animated flip book has all the requirements and has an extremely high level of simplicity. This flip book is a great way to reach my goal of explaining the Design Cycle to a 6th grader because it is very fun to use and very entertaining. Even though the flip book is very simple to use, it has a difficult part because you actually have to draw the things out in the computer and depending on the idea, it may be very easy or very difficult.


Text Choices:
Text choices is also a very important measurement because it seems that it would be easier to explain to a 6th grader if the text would be some kind of attention-grabber, but the text choices in the flipbook are very minimum. In the flipbook, you personally have to create your own text (font) and it is very difficult to complete it succesfully. It is because of this that I decided to give it a score of 3.


Character Choices:
In the flipbook, you don't really choose your charcters, but you actually draw them out. This could have a positive side and a negative side depending if you are a good drawer. I didn't really like this because it seems to complicated and I don't have the skills to make my own characters, so I decided to give it a score of 2. Having the correct characters is essential because it is what the 6th grader's attention should go to so I need a program that has creative characters.


Creativity:
The creativity level that corresponds to the flipbook is high and that is something that I need in order to complete my final product. What makes the flipbook so creative is that you get to do everything your own way and everything is pretty much personalized to your wanting. I like this because this way I get to create what I have planned out in my mind, but at the same time it is very difficult to use and because of this, I decided to give it a score of 4.

Investigation Comparison- GoAnimate

 Measurement 
 Score
(1-5)
 Simplicity
 5
 Text Choices
 3
 Character Choices
 4
Creativity Choices
 4
 Total Score:
18
  


Simplicity:
The Simplicity in GoAnimate is very high and it is very simple for the the 6th grader to understand the concept of the Design Cycle. GoAnimate is also very easy to us for my own personal use since it has very simple steps to create an animated video. Thanks to the tutorial in GoAnimate, my product creation is facilitated a lot more. Due to the very high simplicity level of GoAnimate, I gave it a score of 5 since it is very easy and fun to use.


Text Choices:
In GoAnimate there is a wide variety of texts choices. You are able to create your own personalized script and the characters you created will recite the script that corresponds to them. This is very useful because it will make it a lot more easier for the 6th grader to understand since he will just be hearing the information and not just reading. Because of the great text choice, I gave GoAnimate a score of 3 because it helps keep anyone entertained.


Character Choices:
GoAnimate has a short variety in characters, but the characters that are provided are very entertaining looking and grabs the viewer's attention. Even though there isn't much to choose from, I don't need a vast variety in order to explain the Design Cycle to a 6th grade student. I decided to give this a score of 4 since it didn't have a big variety but it still meets the requirements.


Creativity Choices:
GoAnimate seems to me to be very creative due to its great simplicity,text, and character choices. The level of easiness is very high and the creativity level is very high and that really caught my attention. I really liked GoAnimate because it definitely grabs the viewers attention and it informs at the same time. It is for those reasons that I gave it a score of 4.

Wednesday, September 14, 2011

Reflection

http://goanimate.com/
 This is an animated video and it seems to me that it is very creative. It looks simple to use and it appears to go straight to the point. This seems like it would be able to catch a 6th graders' attention and it'll be able to explain what the Design Cycle is in a very creative and simple way.

This is a flip book in which you do a design in every "page" and it becomes animated as the pages flip. This seems very easy to use but not as creative as the first one. I think that this could be a good method to explain the Design Cycle to a 6th grader, but it seems too simple and it seems to me that it'll be better for a lower grade level.

I compared both of these web pages to see which one could be better t be used to explain the Design Cycle to a 6th grader, and I was able to see that both of them are very fun and creative. Both are simple and I would be able to complete my final product by using any of them. As a result, I decided to use the first website and create an animated video based on the Design Cycle because it looks funner and more creative than the animated flip book.

Monday, September 12, 2011

Design Foder

Area of Interaction: Community and Service , Approaches to Learning & Human Ingenuity
Significant Concept: Design Cycle can be used to solve problems
Unit Question: How can my learning help my community? How do I make Sound Choices?
INVESTIGATE: (Write in complete sentences) Identify the Problem
1. What is the problem you need to solve? Explain to a 6th grader what the design cycle is all about by creating a presentation. (3d, PPT, movie, game, Poster)
2. How does the Design Cycle apply to the real world? The Design Cycle helps organize and solve/create a problem/product.
3. How will this project serve my community? This project will serve my community be spreading out the use of the Design Cycle.
4. How can my learning help my community? My learning can help my community by me putting to practice what I learn and by spreading the knowledge.
5. How do we live in relation to each other? We live in relation to each other because we are all human beings and we all have things in common.
6. How does this help others? It helps them by teaching them a new method of organizing info.
7. What are the requirements for this assignment? The requirements are to explain the Design Cycle to a 6th grader.
8. What is the Design Cycle? It is a certain process used to organize information and to create the end result.
REFLECT on your learning.
Day 2
9. Spend one day experimenting with DESIGN CYCLE your presentation. List five things your learned about the Design Cycle:
Day 3
Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
Formulate a Design Specification
11. What are the requirements for this assignment?
12. What are the limitations you have with this assignment?
13. How will you "test" your presentation?
REFLECT ON YOUR LEARNING
PLAN:
14. Brainstorm ideas. Use the chart below
IB Brainstorming Chart .pdf found in schoology under “materials”& then files
15. What idea did you choose to demonstrate the design cycle and why did you choose it?
16. Does your idea meet all of the requirements?
17. Use the story board paper below to plan your presentation.  Include how many levels you will have, what will be on each level, how will you include teaching skills to young students, and what will your questions be about.
story board.pdf found in schoology under “materials” & then files.
18. Explain how you will use your time to get your project finished in 12 days:
REFLECT on your learning
EVALUATE:
20. How could you improve your presentation?
21. Does your presentation meet all of the requirements?
22. Share your presentation with at least 2-8th, 3-9th, 4-10th+ friends. What did he/she like about your presentation?
23. Reflect on all the steps of the Design Cycle. What did you do well? What do you need to improve?
24. Were you responsible in using the software, Internet, pictures, and computer?
25. How can my learning help my community?
26. What grade do you deserve on this project? (1 - 6)

ATTITUDE:
27. Reflect on your attitude on each step of the Design Cycle. Did you completely answer each step without complaining, being a whiny baby, or saying "it's too hard". Explain your answer:
28. What grade do you deserve on your attitude? (1 - 6)